<?xml version="1.0" encoding="UTF - 8"?>

<!-- SEARCH FOR WEAPON_COMBATPISTOL AND REPLACE THE FIRST BRACKET YOU FOUND WITH THESE, LEAVE THE REST -->

<CWeaponAnimationsSets>
	<WeaponAnimationsSets>
		<Item key="Default">
			<WeaponAnimations>
				<Item key="WEAPON_COMBATPISTOL">
					<CoverMovementClipSetHash>cover@move@ai@base@1h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash/>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@pistol@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash/>
					<MotionStrafingClipSetHash/>
					<MotionStrafingStealthClipSetHash/>
					<MotionStrafingUpperBodyClipSetHash/>
					<WeaponClipSetHash>weapons@pistol@combat_pistol</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@pistol@combat_pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@pistol@combat_pistol@w_stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover/>
					<AlternativeClipSetWhenBlocked/>
					<ScopeWeaponClipSet/>
					<AlternateAimingStandingClipSetHash/>
					<AlternateAimingCrouchingClipSetHash/>
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash/>
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash/>
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash/>
					<MeleeTauntClipSetHash/>
					<MeleeSupportTauntClipSetHash/>
					<MeleeStealthClipSetHash/>
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.300000"/>
					<AnimBlindFireRateModifier value="1.000000"/>
					<AnimWantingToShootFireRateModifier value="3.000000"/>
					<UseFromStrafeUpperBodyAimNetwork value="true"/>
					<AimingDownTheBarrel value="true"/>
					<WeaponSwapData ref="SWAP_DEFAULT"/>
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash/>
				</Item>
			</WeaponAnimations>
		</Item>